It’s not uncommon these days that a game gets overshadowed in a busy release season. Sometimes game release dates just happen to overlap, and in an era ofballooning AAA pricesand ever-expanding length to justify those price tags,there’s only so much time and attention to go around.

The latest victim of this phenomenon isChildren of the Sun, a phenomenal puzzle game where a nameless girl wages a one-woman war against a strange cult armed with only a single bullet in her sniper rifle. After the bullet hits a target, whether that be the brain of an unsuspecting cultist, the gas tank of a car, or any other environmental hazard, she can redirect it in any direction, ultimatelyclearing entire encampments with just a single shot.

Children Of The Sun Gameplay

It sounds simple on paper, but several environmental factors and unique abilities make Children of the Sun one of themost inventive puzzle/shooter hybridsin recent memory. On top of that, the game isdripping with style, a sopping-wet assault on the senses with smeared colors and clashing pinks and yellows that scream among the silence of rainy forests and moody nights.

The story is toldwithout words, letting the art speak for itself. The short cutscenes whizz past like a bullet and hit just as hard, acting as brief flashbacks while our sniper moves to her next location. They reveal just enough to clue you into why the protagonist is doing what she’s doing, but theabrasive cutsback to the loading screen where she slowly walks through nothingness on the way to her next target preventing you from peering too deep into memories that have been purposefully locked away.

Children Of The Sun Story

It toes the line between hyperviolence and horror in the way that the greatest revenge stories do. It constantly reminds me of the criminally underrated 2018Nicolas CageflickMandy, an uncomfortably captivating reflection on loss that also happens to feature a chainsaw duel in its final act. Children of the Sun is “raw as hell” in the best of both ways, raw in the way it presents trauma and raw in the way it lets you warp bullets around corners to nail a triple collateral.

Even with mega indie publisherDevolver Digital‘s backing and a solid critical reception, Children of the Sun is struggling to find an audience. It peaked at just over200 playerson Steam on launch day, and the game is expected to only move a few thousand units within the launch window. Standing next to recent Devolver-published titles likeCult of the Lamb,Inscryption, andLoop Hero, it’s safe to say that it’sunderperforming.

Children of the Sun received enormous amounts of media coverage and exceptional reviews. It peaked at 208 players on its launch day yesterday, which means it will probably sell around 5,000 units in the next 7 days. Undoubtedly below expectations for Devolver.pic.twitter.com/PzDNS1gKMr

It’s a troubling sign for the indie scene, to be sure. Even priced at only$15with ademoavailable to catch the attention of potential buyers, Children of the Sun’s metrics aren’t where they deserve to be, especially in a month like April where most people have moved on from March’s RPG titans likeDragon’s Dogma2andFinal Fantasy VIIRebirthand need something to kill time until the next major wave of releases in the coming weeks.

If you care about indie gaming or just want something awesome to play, please, give Children of the Sun a shot. Eventrying the demofor a few minutes will help get this game the attention that it deserves. When the industry is continually chasing trends, blending genres, and working to create more homogenized products, we need to champion games like Children of the Sun.It’s unapologetically itself, and games with its confidence are a dying breed.

Diego Perez

Currently serving as a Senior Staff Writer at PC Invasion, Diego Perez has been writing about video games since 2018, specializing in live service games like Destiny and Final Fantasy XIV. His work is featured at publications like Game Rant and Attack of the Fanboy (where he served as Associate Editor), but PC Invasion is home to his best work. When he’s planning content or writing guides, he’s yelling about Ape Escape or grinding Lost Sectors in Destiny. Plus, he has a Bachelor of Science in Telecommunication Media Studies for Texas A&M University.