A developer from the renowned CD Projekt RED studio has been going around searching for answers about how guns might work in an RPG. Though denying any relation to the upcomingCyberpunk 2077title, the curious inquiry makes you think otherwise.
Cyberpunk 2077- Gunplay
That developer is Kyle Rowley, an Associate Design Director at CD Projekt RED, who took to Twitter with these questions surrounding “Headshot” mechanics. Asking specific questions like what would happen if “You [were to] fire your gun at a human enemy 10 levels higher than you”.
Various replies then poured in with one of them proposing that the headshot be a one-hit kill, despite the differences in levels. Which does sound realistic, but would conflict with character growth, as Rowley pointed out. Who then questioned the importance of a progression system in such a game.

Another suggested the “Skill” mechanic found inThe Elder Scrollsgames, where skill strength is governed by its usage, but with a “Decaying” mechanic thrown into the mix. To which Rowley responded by bringing up the amount of skill micromanagement players would need to do and keep track of.
This is quite peculiar especially considering that again, Rowley refutesCyberpunk 2077’s relevance to his questions. So, how would you factor in gunplay mechanics into an RPG? IfFallout: New Vegascomes to mind, then you’re not alone. But are there any other ways to structure such a component in the genre? Fire off in the comments down below.

Cyberpunk 2077is currently under development with a yet to be announced release date.
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