Coffee Stain Studios may be known to some as the studio behind theGoat Simulatorgames andSatisfactory,but they’re also quite the powerhouse publisher as well. One look at Coffee Stain Publishing’s portfolio shows a lineup of smash hits such asHuntdown,Deep Rock Galactic,andValheim,so when they announce the latest new IP to join their crew, it feels like a big event. Of course, it sort of helps that the game was announced at a big event as well, that being Coffee Stain’s own new livestream showcase,The Spill,which had reveals and updates from other developers as well. But that said, the true stars here are Box Dragon, with this new game - As We Descend - being their debut project, whose announcement trailer you can check out below.

Vault-Tec Gone Medieval

Founded byKevin Chang and Karl Bergström (formerly of Sunlock Studios, as well as Aleks Nikonov (formerly of Riot Games), the Gothenburg-based Box Dragon’s debut is a roguelike deckbuilder with “the soul of a strategy game.” Set in a post-apocalyptic medieval-esque world, As We Descend sees you playing as one of three factions that reside in the City-Vault, one of the last bits of humanity remaining. Players will have to navigate politics, enlist allies, manage supplies, and maybe also battle some huge, imposing monsters, as seen in the clip.

…The otherworldly monsters and the battles with them in As We Descend may be nothing compared to having to deal with politics…

SatisfactoryFeature

to defeat them, you’ll have to properly manage your units, moving them between the Guard Zone and the Defensive Zone in order to survive their wrath. As you progress through three different biomes, you’re able to also pick up new cards to help give you an edge, with each squad having its own set. But as hinted at in the previous paragraph, the otherworldly monsters and the battles with them in As We Descend may be nothing compared to having to deal with politics, as players will also have to build relations with key characters back in the city that can either build things up or knock it all down, depending on your choices.

Review: Satisfactory

In a game with the scope and polish of Satisfactory one hundred hours can be just the beginning of building the industrial powerhouse of your dreams.

Coffee Stain Studios