You’ll probably run into at least one bug inSchedule 1. Considering the game is still in Early Access and hasn’t been available for too long, it’s not unusual to run into issues at random, then become frustrated by trying to find a solution, or figure out if others have had the same issue. Some solutions are rather universal for Schedule 1, letting you try it anytime you find something isn’t working the way it should. Other times, you need to find a specific solution.

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A common issue that’s been popping up for players involves the cauldron, an item that you’ll likely have assigned to chemists instead of using it yourself. Unfortunately, the issue revolves around cauldrons that have chemists assigned to them.

Fixing the Chemists Not Using Cauldrons Bug

The issue with the cauldron is thatchemists will place items in the cauldrons that they’re assigned to, then stop working. This means that nothing is being made in the cauldron, and you’re unable to interact with the cauldron to either continue the recipe yourself, or remove the items, so the chemists can try again. While the exact cause isn’t confirmed, there seems to be a pattern of this happening when a chemist is assigned to multiple cauldrons.

You have a few options to try to fix this issue. First, logging out of the game and then back into it tends to fix most issues, but it tends to be a temporary fix in cases like this, where the chemist can start working just to run into the same problem and stop again. As a result, your best option is tounassign the chemist from the cauldrons, then assign them again. If you need to, unassign the chemist, save the game, log out, log back in, then assign the chemist again. This seems to be the most consistent solution at the moment.

Schedule 1 Employee Standing Outside

From here, you also have the option of playing it safe andlimiting each chemist to being assigned to only one cauldron, which doesn’t result in the bug where they stop working as often. It reduces your production speed, but considering the bug makes your chemists stop working completely, slow production is better than no production. Hopefully, this bug sees a solution in a future patch for Schedule 1.

Schedule I

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